Tuesday 10 September 2013

Returning to the World of Warcraft

World of Warcraft... You either love it or hate it. Myself? I'm one of those in between people. You see I have been playing WoW since day 1. I loved it. It was amazing. But then it became hard to keep up with all the changes, especially those bought in from Cataclysm and Pandaria. I have decided to return after 1 year of going without, and it turns out it was just the right time.




Tomorrow, patch 5.4 hits and it's a doozy. I won't bore you all with the patch notes here but I will give you a few of the highlights...


Check the video here...


New Raid: Siege of Orgrimmar

The tensions stoked by Garrosh Hellscream's arrogance have reached a boiling point with the devastation unleashed upon the Vale of Eternal Blossoms. Now it's time for leaders of the Alliance and Horde to lay siege to Hellscream's capital and topple the ruthless Warchief once and for all!
Siege of Orgrimmar contains 14 new encounters across four expansive wings as members of the Horde and Alliance take the war directly to Garrosh's doorstep. Siege of Orgrimmar supports the following difficulty modes: Normal, Heroic, Raid Finder, and (new) Flexible Raid.


New Feature: Flexible Raid Difficulty

This is a new raid difficulty designed for pre-made groups of 10 to 25 players or any number in between. This means it's possible to have raids of 15 or 22 players! Difficulty will adjust automatically based on the number of players present with encounters intended to provide a challenge roughly between Raid Finder and Normal difficulty. Flexible Raid difficulty requires a pre-made group to join but has no minimum item level requirements or role restrictions. Both BattleTag™ and Real ID friends are eligible to participate. Loot quality will be between Raid Finder and Normal difficulty and awarded through a personal loot system (similar to Raid Finder). Bonus rolls and loot specialization will also be supported. Player spells with different target limits depending on raid size will gradually increase their limits based on the number of players in Flexible Raid difficulty. Players will be able to earn raid achievements just like in Normal or Heroic difficulty. Flexible Raid difficulty has a lockout that is separate from Raid Finder and Normal difficulty.

New Area: Timeless Isle

A mysterious island, lost for millennia to the currents of time, has emerged from the mists off the eastern coast of Jade Forest. Players seeking to explore the Timeless Isle should visit their faction's shrine in the Vale of Eternal Blossoms. The Timeless Isle is inhabited by all manner of strange and powerful creatures that will test the mettle of solo explorers, but great rewards await the brave and skillful: epic loot, bind-to-account gear, Mogu Runes of Fate, pets, mounts, fun toys, and much more.
The Isle is filled with secrets and mysteries, many of which dynamically become available to explorers. Keep an eye on your minimap while on the Isle for information on nearby events! The Timeless Isle is home to five new world raid bosses! Players may face each of the four Celestials in a trial of combat.
Heroes who have earned the legendary cloak from Wrathion may access the sanctum of the fiery Yaungol demigod Ordos, atop the Timeless Isle.

Seems pretty good huh? Well This WoW nerd can't wait to find out what happens to Garrosh and who will take over the old horde! Not only that, I think it will be great Raids won't have to be missed due to lack of players or people having to sit out because of too many.

So... Anyone need a scroll of Resurrection?

-Sarge

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